Bounty Bay Online News – France Gets Free Colony Add-on

January 11th, 2010

  The French version of the free colony add-on for Bounty Bay Online is to be released in France on 30th June 2009. The comprehensive expansion which has been available in Germany and England since January enables the historical seafarer world’s guilds to found their own whole colonies complete with towns and harbours. For this purpose the historical world of exploration has a total of 33 coastal territories standing ready for development. Along with the outside appearance of the colony, players can define the trading policies within their sphere of influence and also their colony’s future development. Upcoming guilds can in this way create a profitable trading centre and individual retreat.

Since its French launch in December 2008, the seafarer MMO has also enjoyed great popularity with already more than 50,000 explorers roving about on the Calypso game server.

Luna Online News – Preview

January 11th, 2010

  We’re sure you’re noticing a trend in the free to play genre these days and it’s not a particularly exciting one. A phenomenon wherein company produces a ridiculous number of MMO franchises in the hopes that you will eventually take note of one and hopefully invest. On one hand, I applaud this foray into the wild world of MMO capitalism since it exposes the massive multi player genre to the public at large and likewise creates competition for the more dedicated gamers. Competition theoretically means that said company will work harder for your dollar and will hopefully produce a better product in the processes. On the other hand, this projectile vomiting of titles also tends to endear the ‘if it works, why fix it?’ mentality, which has in turn has given rise to the MMO clone wars. These companies will invariably attempt to produce a cutesy MMO with an Asian-anime feel, a serious MMO probably featuring an ancient Chinese theme, some flavor of sports MMO and a fluffy socialization MMO if that wasn’t already included in the cutesy-anime one. One need look any further than Konami as one of the more egregious offenders, and gpotato is rapidly joining the ranks with their newest effort: Luna Online.

Dragonica Online News – The Magician

January 10th, 2010

  Dragonica Online’s job class system is composed of four basic job classes that can be promoted to 16 unique advanced jobs. During character creation, players choose a main job class – Warrior, Magician, Dragonica Gold, Archer or Thief. Each job class specializes in a unique set of attacks and skills and allows adventurers to customize their character based on their combat preference and style.

After choosing a job class, players battle monsters and bosses to gain experience and master unique skills to progress to advanced job tiers. Although each class progression retains the core combat style and characteristics of the starter class, each advanced job has unique attributes, skills and items only available to that job. At level 20, players face the challenging decision of which advanced class to pursue and master.

Destiny Online News – One Year Anniversary

January 10th, 2010

  Destiny Online is an MMORPG featuring Beautiful 2D Graphics, Exotic Weapons, Powerful Skills, Loyal Pets, Versatile Mounts, Fierce PK, Tribal War, Online Romance and Wild Wedding Party. Now it has been a great year since last summer when Destiny Online was first launched. We experienced lots of fun together and those memories will be with us forever.

It is the first MMO that “Pays U 2 Play”, meaning that for each 2 hours that you are continuously logged in the game, you will earn 2 Gold Points. The Gold Points that you accumulated by being online can be used to purchase valuable items from the Destiny Item Mall. And now with the new twist of it, the brand new Master-Slave program, you can even earn more Gold without doing any more work.

Mortal Online News – First Interview

January 8th, 2010

Mortal Online is a first-person sandbox MMO set in a believable fantasy environment. Although the game is not necessarily about PvP, its core is built around player skill and PvP as opposed to experience points, levels and a PvP-mode glued on top. Mortal Online revolves around player-to-player interaction more than solo-journeys and quests; it has full loot, sandbox crafting, housing and very seldom follows the streamlined design-rules and automated systems of modern cookie-cutter MMO’s. In short, it’s a niche skill-based fantasy game for a mature audience. The game is currently in Beta stage with nearly 10.000 accounts.

It’s very difficult to describe Mortal Online in a few sentences as it is very different from most of the MMOG’s out there. Now please understand I don’t use that cliché for marketing purposes, it simply is a niche game that some will like because of its unique approach and some won’t because it’s too different from their style of play or what they are used to. The game does not necessarily build on or “learn” from the errors or the steps taken by big-name MMO’s

Dark Age of Camelot News – Jeff Hickman on WAR, DaoC and the Future

January 8th, 2010

  Jeff Hickman is Executive Producer at EA Mythic. He has worked on several titles including Dark Age of Camelot and Warhammer Online. Jeff gave a presentation at AGDC which outlined how players will purchase and play games in the future and what design ideas we might see years from now. He also touched on some of the areas where Warhammer went wrong and explained some improvements they are trying to make for the future on all of Mythic’s products. After his presentation I had a chance to interview Jeff, sadly the video interview was lost, sorry Jeff, but I’ll try to highlight some of the points he made.

Jeff explained that digital distribution is important in the future for games. There will always be boxed sales, but with services like STEAM and other digital download companies, getting games directly online easier than ever to do. In the future, more and more people will be downloading games online than going to the store to buy them.

Martial Heroes News – Game Entertainment Europe

January 8th, 2010

Game Entertainment Europe brings Massive Multiplayer Games to Europe

Amsterdam, 26th June 2006 – Game Entertainment Europe BV has added the game Martial Heroes to its game portfolio as the first massive multiplayer game. Martial Heroes is a free to play game based on oriental martial arts. With the introduction of Martial Heroes, Game Entertainment Europe is offering a new game genre to gamers that like Massive Multiplayer Online Role Playing Games (MMORPG).

Martial Heroes is a provocative game to play for both new and experienced gamers. A gamer chooses the role that fits him or her best. By playing quests and using items such as swords and horses, the gamer grows into his role. Of course real success comes from playing the game together. Martial Heroes offers the possibility to form a Guild. There is an unlimited number of levels that will keep the game provocative for every hardcore gamer. New items and extensions are launched daily and there will be events regularly.

Gamers can visit the European website for Martial Heroes, which will be launched in August. Through this site the Martial Heroes game client can be downloaded for free. The European website will be available in English, German, French and Dutch with additional languages being added in the near future.

European gamers will be able to buy interesting items, pay for these with their favourite (local) payment system and use the European helpdesk, forum and Game Masters (GM). Throughout 2006 the international game server for Martial Heroes will be extended with servers dedicated to the European users.

“There are many more great online community games besides those from well known publishers like NCSoft and Webzen. Many games that are successful in Asia are hardly available for gamers in Europe”, according to Richard van Barneveld, CEO of Game Entertainment Europe. We are the first company to offer a complete solution to the many problems that game developers face in offering their games in Europe. Game Entertainment Europe can offer 28 different languages, 86 payment methods, local promotion, helpdesk and superior hosting facilities. Besides Martial Heroes, Game Entertainment Europe will offer several other online community games to European gamers. Van Barneveld: “In the short term we will launch an online First Person Shooter (FPS) and several online sports games. “

My experiences of how to make more EXP

January 8th, 2010

I have played with maple story mesos for a very long time and I very like this game. Before you start training, you need to do is to check out spawn rate. Spawn rate means how fast the enemies appear back into the same area. The faster it appears back, the faster you can earn more EXP. Experience, maple mesos and high spawn rate are very important when you grind some EXP and killing speed, you must kill monster fast, sometimes is better to kill more weak monsters.

Try to pick stronger high level monsters as your farming target. When it is possible, just switch farming to this high level monster. This way you will receive more experience points. It is really simple.

Many players lose their EXP, by death from away from keyboard on a platform, because they did not know a monsters could either spawn there or getting hit by enemy spell attack. Well, just try to find safe spot to stand while you are away from keyboard. In maple story when you die, you will lose 10 percent of experiences. So if you do not want to waste your efforts, do what you can to protect your character from dying.

You should check where are your farming targets (monsters). If you need to walk to much, try to look for other monsters or just change your zone. Do not waste time while travel from monster A to monster B. It would be great if enemies are very close to each others.

If you wish to level up your character faster, you can always try to play during special holiday sessions. This way your character will get double EXP and double chance for a rare item to drop events. Other way is to buy double EXP card, for the real cash.

Thank you for your reading, enjoy yourself in it.

Lineage 2 News – Subclass Change Service

January 7th, 2010

 Have you ever dreamed about changing your character’s class, wondered what it would be like if you had a different main class, or just wanted a fresh new experience in Lineage 2? Your dreams can become reality!

Lineage II is proud to announce the Subclass Change account service and a small update to the Name Change account service.

You can sign up for the Subclass Change paid account service starting Tuesday, June 9th, 2009.

Any account services purchased on or after June 9th, 2009 will follow our normal account service processing during regular maintenance.

EverQuest II News – Update 52 Preview: Emperor’s Athenaeum

January 7th, 2010

  In Monument and Might, GU #52, Kurn’s isn’t the only place the mysterious stranger will lead you. Your new “friend” will send you to the Emperor’s Athenaeum to uncover more secrets.

Behind the last known door into the sealed city of Charasis lies the Emperor’s Athenaeum. It is the great lost library, thought to be only legend by most.

It is said to be the location of all of the Sathirian Dynasty’s greatest secrets.